Bluemah

Personality
In the beginning, the Bluemah (lead by Roj) were taught to be barbaric people. They loved fighting and conquering lands. There would often be public executions, for the people found it fascinating and enjoyed watching. These public displays of horror made the Bluemah's allies, the Grefah, sick. The Grefah would rebuke their heinous ways, but the Bluemah didn't care. The Bluemah people felt misunderstood, and were angry at the peaceful Grefah ways. Still to this day, some Bluemahs mock gentler Bluemah, by calling them ground-eating Grefah.

The Bluemah culture would change from super violent to much calmer, with the oldening of Roj. In Roj's final years, though still war-like, the Bluemah stopped public executions, torture, and other senseless violence. As Sol would remain crazy and blood-thirsty, the people would grow to hate his violence and want him gone.

In the years of Arkmus, the culture would remain brutish in theory, but in reality, the people of the Bluemah wanted peace. They wanted technological advances and prosperity - not war. The Final War would be the breaking point of Bluemah bloodlust. In the Final War, so many Bluemah would die that even the most hardened of soldiers would want to stop the bloodshed.

Under leadership of Kaol, The Grefah-like King, the Bluemah would enjoy peace. These years would make the Bluemah people soft.

In the The New Era, the Bluemah would still be suffering from their softness, but would slowly start to favor war. Around 2 2E, the Bluemah realized that every other tribe was war-like, except for themselves. This would start a riot in the Bluemah streets, demanding that Barbarianism should be reinstated, and that the culture should go back to being blood-thirsty.

The Bluemah had always been known for its "Lady Houses" which were buildings to store unwanted and useless women. In 6 2E, there would be an election after Taeee the underwhelming had ruled sub par. Ariss, sixth of Roj, would be the first woman ever to run in an election, and she promised to eradicate Lady Houses and have equal rights. This sparked a war, see Ariss's Rebellion, and she would be captured, flayed, and nailed to a tree. In 8 2E, another election was held, and this time Eeee, who had much of the same policies as Ariss, would run and win, thus creating the first woman Bluemah ruler.

Religion
The main religion held by the Bluemah is Barbarianism, for they invented it. The religion would be divided because of the authenicity of their texts, but ultimately, the religion states that the Bluemah people should do everything for the advancement of the Bluemah tribe.

Generation 1
This generation was born before the beginning of history. We have no documents about the true birthday of these legendary individuals.

Roj  |  Glay  |  Po  |  Lee  |  Fin  |  Khan  |  Yee  |  Ta  |  Eee  |  Mob

Generation 2
These people were all born during the introduction of history. Some births are recorded, where some are unknown. Most of these people don't have records of their parents, and therefore, some regard this generation as the most confusing, possibly inbred, and definetly cheated generation of them all.

Azol  |  Tol  |  Fol  |  Sol  |  Mi  |  Toob  |  Arkmus  |  Daht  |  Waht  |  Naht  |  Aaht  |  Taht  |  Wide  |  Mine  |  Baht  |  Unta  |  Han  |  Ro  |  Fii  |  Maut  |  Hamy  |  Liif  |  Cho  |  Feti  |  Shem  |  Sroj  |  Kaol

Generation 3
This generation was when history was established. Most, if not all people have records of their parents and date of birth.

Shembo  |  Tooba  |  Taha  |  Toh  |  Mikmus  |  Yaht  |  Ama  |  Atmo  |  Oya  |  Taeee  |  Runto  |  Muii  |  Fetio

Generation 4
This generation includes people at the turn of the era. All of their information is recorded.

Ameee   |   Maybi   |   Arkimidese   |   Shy   |   Eeee   |   Ariss   |   Rhohin   |   Nide   |   Roa   |   Yahta   |   Tami   |   Otya

Generation 5
This generation was born at the start of The New Era.

Eeema |  Rio  |  Tay  |  Mahah

Documents
Operation: Dark  |  Royal Flush Out Plan

Rulers
Roj: 1 1E - 40 1E

Sol: 40 1E - 43 1E

Sroj: 43 1E - 45 1E

Tol: 45 1E - 50 1E

Arkmus: 50 1E - 54 1E

Kaol: 54 1E - 2 2E

Taeee: 2 2E - 6 2E (Ariss split the tribe on 6 2E)

Eeee: 8 2E - ? 2E